If you haven't figured out, we are using Stuf to cover-up the portrait and level on Xperl. Under text 8, turn on the background and the border (light gray) and size it to about 18H x14W. in Text Pattern box, type: [difficulty:level]Use and X and Y position sliders to move your level box to the same position (outside top left of portrait) to resemble XPerl.You should now have a portrait with a level box attached.If you get a value that can go above or below 0..1 after being divided by 100, there's a function called CLAMP: Input the minimun and maximum value expected for a neat limiter.UMG Healthbar shaking Access to variables in a widget blueprint Progress bar not working How would I make a Health Bar that shows recent damage?I'm sure, as the above poster points out, pitbull customization is fine...it's a matter of getting comfortable with it. PB4 takes a bit of getting used to in order to get everything just so but it's not that bad and once you get used to it, it is a much better way of doing configuration anyway. I'm converting from xperl because the current support for it is lacking.I tried using PB3 previously, and found xperl much more user friendly.A lack of understanding does not equal a bad addon.
While messing around with Stuf, I turned on both Stuf and X-perl by accident and realized you can have both running. An idea sprung, and it worked :)Turn on both Xperl and Stuf.In Stuf config, disable EVERYTHING except the player unit frame.Now expand the player and disable all of the option below it (health bar, power bar, text 1, text 2, ect) leaving ONLY portrait and text 8.Drag this on top the Xperl unit frame to cover the portrait and level box.You can go back and adjust Stuf options to make it fit perfectly.