Players can also equip items to fighters to increase specific attributes (attack, defense, or speed) while sacrificing others.
Final Smashes and Footstool Jumping make a return, while the "tripping" mechanic has been removed. Both games have the same roster of playable characters in order to keep them consistent.
See also Marathon Running (where whole marathons can be dedicated to a single show), Cash Cow Franchise, Hollywood Hype Machine (when this happens to actors), Creator's Pet (when this happens to characters and the fans are annoyed), Wolverine Publicity, and Network Decay. Contrast Screwed by the Network; also sometimes the result of this trope.
for Nintendo 3DS were developed simultaneously, the Nintendo 3DS version launched earlier due to its earlier completion of development. for Wii U have some similarities and differences from Super Smash Bros.
Whenever networks stumble upon a massive hit show, this show usually gets the most attention and most promotion.
Marathons are run, special programming events occur often surrounding the show, and the show is given multiple airings daily.
Smash Tour is a board game mode in which players (as Miis) travel around a board by spinning a wheel, collecting fighters and power-ups for their fighters scattered around the board. If two players cross paths, then all players are pitted into a Smash battle for a reward, and the winner obtains a fighter from one of the other players.