Writing in 2005, David Braben described the narrative structure of current videogames as "little different to the stories of those Harold Lloyd films of the 1920s", and considered genuinely open-ended stories to be the "Holy Grail we are looking for in fifth generation gaming".Gameplay designer Manveer Heir, who worked on Mass Effect 3 and Mass Effect Andromeda for Electronic Arts, said that there are difficulties in the design of an open world game since it is difficult to predict how players will approach solving gameplay challenges offered by a design, in contrast to a linear progression, and needs to be a factor in the game's development from its onset.Heir opined that some of the critical failings of Andromeda were due to the open-world concept being added late in the game's development.
It is what made Sim City and The Sims compelling to players.
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Video games with open or free-roaming worlds typically lack the invisible walls and loading screens common in linear level designs.
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Similarly, being able to freely interact with the city's inhabitants in Grand Theft Auto added an extra dimension to the series.