Did it with the '69 charger R/T from 142 mph and stopped in well over 200 meters without using the boost rubbish haha.
If anyones really struggling try doing it while going downhill Although I will agree that something is wrong with the car spawning palette/selection after game completion.
I just got it, played it quite a bit and it is awesome, i love the shift feature just changing from car to car.
This is the first driver game ive ever played, havent ever played the others, and even if i had this would definitely be the best At least I thought I would get it today! The Nintendo 'console named after a bodily fluid' version seems to be based off of the engine from Driver Parallel Lines looking at the damage model & physics.
Nice little touch to unlock the Parking lot challenge or as its called in-game "blast from the past" For those wondering the '68 camaro does appear with roof up but not with a steel hard-top version.GAME usually deliver pre-orders one day before official release date, but not this time! I guess it makes sense as the engine did already work on that format and already has support for all the core gameplay mechanics.Oh no, I have to wait until tomorrow on this occasion!! Nice re-use of all the older car models from Driver Parallel lines too haha. The Nintendo 'console named after a bodily fluid' version seems to be based off of the engine from Driver Parallel Lines looking at the damage model & physics.Loved all the movie challenges except the two that don't really seem to be based on any actual movies (not in stockholm any more & fascination) and they've all got a decent them tune that could of almost been ripped right out of the target movie/TV show.Would of preferred some kind of A-team or smokey & the bandit 2 chases.
Holding the boost on while you handbrake to give you that little extra bit of distance i found helps.